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“We have boosted and diversified our product portfolio with the addition of the market leading rFactor 2 simulation platform, while at the same time added substantial video game development expertise and capabilities to our growing team.” “The acquisition of Studio 397 is a significant advancement for us that we expect will help to deliver further value in our products,” said Dmitry Kozko, Chief Executive Officer of Motorsport Games. Studio 397 will also be central to the development of Motorsport Games’ forthcoming titles based upon licenses including the British Touring Car Championship and the 24 Hours of Le Mans. ![]() For over a year, the Netherlands-based developer has been providing its expertise in vehicle physics, tire modeling and AI for Motorsport Games’ upcoming reboot of the NASCAR video game franchise, due for release later in 2021. This acquisition cements the long-term relationship formed between Motorsport Games and Studio 397. Studio 397 will maintain its brand and name while continuing to develop the rFactor 2 platform, as well as working on other Motorsport Games titles. (NASDAQ: MSGM) (“Motorsport Games”), a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, today announced that it closed at the end of April 2021 the previously announced acquisition of Studio 397, the company behind the industry leading racing simulation platform, rFactor 2. Some time ago they were toying with the idea of making rF2 backwards compatible with rF1 by allowing the player to use the same tire model as the AI (Essentially the rF1 model we all know so well) and we had HIGH hopes of that being the case.MIAMI, (GLOBE NEWSWIRE) - Motorsport Games Inc. Rfactor 2 tire model mods#Hopefully they do it soon, and hopefully they don't break anything else in the process or (As has happened before) don't suddenly affect how existing mods work ![]() Rfactor 2 tire model update#Now the Devs at Studio 397 just acknowledged in their official Discord channel that the tire wall flex is broken in all cars since the last update and is going to be fixed in a future patch (No release date as of yet I believe). I expressed -as quoted above- our concerns as modders regarding the rF2 tire model being out of our control and too complex. Rfactor 2 tire model full#I just hope with time they make a more easily usable tire model that gives full control over it. This was written in the early days of rF2 but time has only confirmed it. Rfactor 2 tire model trial#So it's trial and error basically.Īnd all that, crossing your fingers to hope Studio 397 got it right to begin with, which isn't always the case as they had to rectify after discovering major bugs on their base concepts some time ago.īut if you want a well recognized expert's opinion (And also the reasons why he did not continue modding for the new rF2 engine), you can read Niels Heusinkveld's take on this here: So you have classic stock cars running on Transam tires, or classic F1s running on modern tires because there was no tire ever created purposely for them, and what modders have to do is start fiddling around with parameters that reduce grip or change characteristics in a manner that nobody has a clue how it works. ![]() In the end what you have is many mods shod with tires that were never ever developed for those cars, so they might lack grip or have excess of it, or be radial instead of bias ply, etc, etc. So modders are limited in general to whatever existing tires Studio397 has released, which get copied over and over to the new mods. RF2 has a wonderful and well advanced tire model in real time 3D, but the problem is that nobody except the developers and payware contents creators (Not even all of them) have a fucking clue about it or can make new custom tires for mods. Alberto Ibañez wrote: Wilks knows much more about AC than most of us, but I can say some things about rF2 from my modder's perspective. ![]()
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